﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "newTeam", menuName = "gameplay/newTeam")]

public class TeamData : ScriptableObject
{
    [Header("队伍编号")]
    public int order;

    [Header("队伍成员")]
    public List<CharacterData> characters = new List<CharacterData>();
}
